Artist | Hobbyist | Other
I love anime! I draw a lot, realistic and manga related. I'm just you're average teenager ^_^
Rules for the game can be found in the Gallery Section but I'm going to be posting them up here as well
This is a game using the format of magic cards but the mechanics of yugioh cards.
To use weapons and armor, you need cash. You gain 1000 cash for each kill. You gain 500 cash per Standby Phase.
Turns are similar to Yugioh except that you can ONLY EQUIP weapons and armor before the Battle Phase.
Artes and Jutsus can only be used in the Battle Phase and some are used before; all depends.
Calling / Summoning:
Calling forth a card = like special summoning; can only be used once
FORCED call = special summoning; unlimited use
You can only put ONE attacking or defending and assist card on the field per turn.
If a damaged mode card hasn't been destroyed by two turns, then they have healed back to their normal position.
You change to defense mode but can only change back on your Main Phase 1.
Max cards on the assist and a/d row are 5.
Max weapons artes/jutsu and armor combined = 40
Max deck size = 50 (does not include^)
Food use is unlimited.
Each card can only hold one weapon.
Assist cards CANNOT use weapons or armors or jutsu
or even items. They are used for decoys and effects.
How to Win:
You start off with 100 HP
If a card attacks one of yours, deduction goes against their Attack powers. Be careful of some defense piercing damage abilities.
To win get your opponent's HP to 0.
You can lose by decking out though. You don't officially deck out until all attack cards on your side of the field have been killed.
Colors of cards are just for show!
The snowflake represents: ice/water
the white snowflake thingy: a basic fighter/warrior
You start with 5 cards in your hand. Draw 1 card per turn. Every time you kill a card, not damage it, you draw a card.
If you run out of cards on a turn, you can draw 3 cards on your next standby phase.
How Do I Hit A Flying Card!?:
It take's either two attacks (not consecutively) or a mage/wizard or another flying card (one hit). Some weapons and armor can assist you with this.
Parts to Armor:
There are a few parts of armor, and you cannot have two of the same part on a card.
A full set takes up all parts.
Head - Chest - Hands - Legs - Wings
Taking Care of Assist Cards:
Assist card's can be destroyed by one attack as if they are in damaged mode.
Most of the time, on the field, doesn't literally mean the whole field but just your field. Be sure to look for ENTIRE field for reassurance.
When a card "Allows" an effect, it stays permanent.
ex: A pokeball (item) allows pokemon (card) to be returned to your hand unless in damaged mode.
Damage mode cards can still be used to call forth a card but it will take TWO to count as one regular card.
Armor Card a/d effects can be read on the side.
A means Attack
D means defense
AD means both
The number means an increase
but - number means a decrease